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	<title>Comments on: Pocket Physics!</title>
	<link>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/</link>
	<description></description>
	<pubDate>Wed, 07 Jan 2009 04:23:09 +0000</pubDate>
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		<title>By: 0xtob</title>
		<link>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1968</link>
		<dc:creator>0xtob</dc:creator>
		<pubDate>Mon, 21 Jan 2008 03:35:35 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1968</guid>
		<description>Thank you! The current version (as of 2007-01-21) is 0.2. I'll post news on new versions here and on the Pocket Physics homepage. I'm still struggling with the freezes. I won't be able to eliminate them all probably, but I'm trying my best.</description>
		<content:encoded><![CDATA[<p>Thank you! The current version (as of 2007-01-21) is 0.2. I&#8217;ll post news on new versions here and on the Pocket Physics homepage. I&#8217;m still struggling with the freezes. I won&#8217;t be able to eliminate them all probably, but I&#8217;m trying my best.</p>
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		<title>By: Matrix</title>
		<link>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1967</link>
		<dc:creator>Matrix</dc:creator>
		<pubDate>Mon, 21 Jan 2008 02:11:55 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1967</guid>
		<description>What a great homebrew! I love it so much but unfortunately, it freezes a lot :/ Which one is the latest version though? Theres a v0.2 but on one of the sites a visited, it said u updated it again today (1/20/08). Anyway, I hope you can fix the freezing problem. Otherwise, hands down, one of the best homebrews I've ever laid hands on!</description>
		<content:encoded><![CDATA[<p>What a great homebrew! I love it so much but unfortunately, it freezes a lot :/ Which one is the latest version though? Theres a v0.2 but on one of the sites a visited, it said u updated it again today (1/20/08). Anyway, I hope you can fix the freezing problem. Otherwise, hands down, one of the best homebrews I&#8217;ve ever laid hands on!</p>
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		<title>By: 0xtob</title>
		<link>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1925</link>
		<dc:creator>0xtob</dc:creator>
		<pubDate>Wed, 09 Jan 2008 20:33:17 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1925</guid>
		<description>Ibrahim: Yup, it's all planned!
Iain: Hehe, yeah I sort of cheated on NitroTracker but no one said I was married to it, so ... oh well there are states where polygamy is socially accepted. Anyways, NitroTracker is far from dead and the next release will come soon! If I have free time that is. If anyone wants to pay me to do NitroTracker full time, please contact me :)
Jhon: I'm not s sure what I can do about performance, but stability is increasing (see 0.2)

If you have feature requests, please post them to &lt;a href="http://forum.gbadev.org/viewtopic.php?t=14712" rel="nofollow"&gt;this thread&lt;/a&gt;, so we have a central place for that.</description>
		<content:encoded><![CDATA[<p>Ibrahim: Yup, it&#8217;s all planned!<br />
Iain: Hehe, yeah I sort of cheated on NitroTracker but no one said I was married to it, so &#8230; oh well there are states where polygamy is socially accepted. Anyways, NitroTracker is far from dead and the next release will come soon! If I have free time that is. If anyone wants to pay me to do NitroTracker full time, please contact me :)<br />
Jhon: I&#8217;m not s sure what I can do about performance, but stability is increasing (see 0.2)</p>
<p>If you have feature requests, please post them to <a href="http://forum.gbadev.org/viewtopic.php?t=14712" rel="nofollow">this thread</a>, so we have a central place for that.</p>
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		<title>By: Jhon</title>
		<link>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1872</link>
		<dc:creator>Jhon</dc:creator>
		<pubDate>Tue, 25 Dec 2007 18:52:31 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1872</guid>
		<description>it hangs up  too much times,

what i think about it?

i think its amazing !!!!!!!
i hope u boost the performance, remove bugs and so on,

keep up the good work! u rlz.</description>
		<content:encoded><![CDATA[<p>it hangs up  too much times,</p>
<p>what i think about it?</p>
<p>i think its amazing !!!!!!!<br />
i hope u boost the performance, remove bugs and so on,</p>
<p>keep up the good work! u rlz.</p>
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		<title>By: Iain</title>
		<link>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1870</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 24 Dec 2007 10:17:31 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1870</guid>
		<description>AND i've just tried pocket physics. Have you made the first and second best DS homebrews? I think you have</description>
		<content:encoded><![CDATA[<p>AND i&#8217;ve just tried pocket physics. Have you made the first and second best DS homebrews? I think you have</p>
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		<title>By: Iain</title>
		<link>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1869</link>
		<dc:creator>Iain</dc:creator>
		<pubDate>Mon, 24 Dec 2007 10:13:41 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1869</guid>
		<description>Next update of nitrotraker please. Gamesound emulation and slicing? *flutters eye lashes*</description>
		<content:encoded><![CDATA[<p>Next update of nitrotraker please. Gamesound emulation and slicing? *flutters eye lashes*</p>
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		<title>By: Ibrahim</title>
		<link>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1868</link>
		<dc:creator>Ibrahim</dc:creator>
		<pubDate>Mon, 24 Dec 2007 03:58:37 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2007/12/23/pocket-physics/#comment-1868</guid>
		<description>Amazing! No wonder you ported Box2D. Hmm, it's fun to play around with but perhaps you could make it have some objectives like Crayon Physics has in addition to the sandbox mode. And scrolling on the bottom screen with the top screen as a minimap would be nice.</description>
		<content:encoded><![CDATA[<p>Amazing! No wonder you ported Box2D. Hmm, it&#8217;s fun to play around with but perhaps you could make it have some objectives like Crayon Physics has in addition to the sandbox mode. And scrolling on the bottom screen with the top screen as a minimap would be nice.</p>
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