Archive for February, 2008

Pocket Physics v0.5

Thursday, February 21st, 2008

Sometimes when I added a new feature to Pocket Physics, I thought “This is actually quite fun!” In this version, I added the moving tool, and I must say: This is seriously an awful lot of fun! You can now directly interact with your sketches by grabbing and throwing objects with the stylus! Also, editing has become a lot easier because you don’t have to delete and re-draw objects to reposition them. Try it out, it’s really cool!

Get it from the project homepage!

Again, a big thank you to Erin Catto for making the amazing Box2D library!

A note on stability:
Pocket Physics uses a modified version of Box2D that uses fixed point math instead of floating point. Due to this conversion, a lot of unexpected things (spontaneous explosions, freezes, etc) can occur. I’m working on improving stability of Box2D, but it takes time to track down and fix these bugs, so please bear with me.

Hello Wii

Thursday, February 21st, 2008

Wii Spinning Cube

This might become interesting.

Big thanks to bushing, segher, tmbinc, wintermute and everyone else working hard to make Wii homebrew possible!

Pocket Physics 0.4

Thursday, February 7th, 2008

Version 0.4 is out and adds saving and loading! Never lose your work again, and share your creations with others!

Loading Saving

Get it from the project homepage!

MIDI Jammer

Saturday, February 2nd, 2008

I want to highlight a really fun music application called MIDI Jammer by Andrew Buch, which uses DSMI for sending MIDI events. The touch screen is divided into horizontal/vertical bars which are mapped to notes of a scale that can be configured by the user. You can jam around just by sliding the stylus over the bars. The fun thing is that it’s pressure sensitive, so the volume depends on the pressure you apply. In another mode the program can also be used as a Kaoss Pad (which is more flexible than KaossDS). Andrew is planning on a standalone mode that uses the PSG for live chip-style jamming!


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