Pocket Physics v0.5
Sometimes when I added a new feature to Pocket Physics, I thought “This is actually quite fun!” In this version, I added the moving tool, and I must say: This is seriously an awful lot of fun! You can now directly interact with your sketches by grabbing and throwing objects with the stylus! Also, editing has become a lot easier because you don’t have to delete and re-draw objects to reposition them. Try it out, it’s really cool!
Get it from the project homepage!
Again, a big thank you to Erin Catto for making the amazing Box2D library!
A note on stability:
Pocket Physics uses a modified version of Box2D that uses fixed point math instead of floating point. Due to this conversion, a lot of unexpected things (spontaneous explosions, freezes, etc) can occur. I’m working on improving stability of Box2D, but it takes time to track down and fix these bugs, so please bear with me.
February 21st, 2008 at 10:31 pm
Nice! This is awesome. To add on to this, could you later make it possible to just have a force act on something? I suppose I could just throw a ball into something else to act like a force, but it would be cool to have arbitrary invisible forces to start things moving.
February 24th, 2008 at 8:27 am
How do you think this should work? I.e. how would you define forces and how would you trigger them? And what advantages would it have over the move tool?