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	<title>Comments on: Box2D for the Wii!</title>
	<link>http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/</link>
	<description></description>
	<pubDate>Wed, 07 Jan 2009 01:25:38 +0000</pubDate>
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		<item>
		<title>By: 0xtob</title>
		<link>http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/#comment-3205</link>
		<dc:creator>0xtob</dc:creator>
		<pubDate>Sat, 21 Jun 2008 16:45:19 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/#comment-3205</guid>
		<description>As I said in the Readme, I'm just afraid of FPUs. No, just kidding :) Adding the float target to the Makefile is as simple as replacing wii-fixed by wii-float and removing the -DTARGET_FLOAT32_IS_FIXED flag.</description>
		<content:encoded><![CDATA[<p>As I said in the Readme, I&#8217;m just afraid of FPUs. No, just kidding :) Adding the float target to the Makefile is as simple as replacing wii-fixed by wii-float and removing the -DTARGET_FLOAT32_IS_FIXED flag.</p>
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		<title>By: thoduv</title>
		<link>http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/#comment-3204</link>
		<dc:creator>thoduv</dc:creator>
		<pubDate>Sat, 21 Jun 2008 16:39:41 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/#comment-3204</guid>
		<description>Why using fixed numbers on Wii ? It has hardware floats support !</description>
		<content:encoded><![CDATA[<p>Why using fixed numbers on Wii ? It has hardware floats support !</p>
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