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	<title>Comments for 0xtob's coding blog</title>
	<link>http://blog.dev-scene.com/0xtob</link>
	<description></description>
	<pubDate>Wed, 08 Oct 2008 10:09:13 +0000</pubDate>
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		<title>Comment on NitroTracker v0.4 is out! by Woodbin</title>
		<link>http://blog.dev-scene.com/0xtob/2008/07/09/nitrotracker-v04-is-out/#comment-3663</link>
		<dc:creator>Woodbin</dc:creator>
		<pubDate>Sat, 09 Aug 2008 07:33:06 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2008/07/09/nitrotracker-v04-is-out/#comment-3663</guid>
		<description>This new version is great! What will be next,0xtob? Will you start working on pocket physics or will you make more new versions of Nitrotracker?</description>
		<content:encoded><![CDATA[<p>This new version is great! What will be next,0xtob? Will you start working on pocket physics or will you make more new versions of Nitrotracker?</p>
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		<title>Comment on Box2D for the Wii! by 0xtob</title>
		<link>http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/#comment-3205</link>
		<dc:creator>0xtob</dc:creator>
		<pubDate>Sat, 21 Jun 2008 16:45:19 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/#comment-3205</guid>
		<description>As I said in the Readme, I'm just afraid of FPUs. No, just kidding :) Adding the float target to the Makefile is as simple as replacing wii-fixed by wii-float and removing the -DTARGET_FLOAT32_IS_FIXED flag.</description>
		<content:encoded><![CDATA[<p>As I said in the Readme, I&#8217;m just afraid of FPUs. No, just kidding :) Adding the float target to the Makefile is as simple as replacing wii-fixed by wii-float and removing the -DTARGET_FLOAT32_IS_FIXED flag.</p>
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		<title>Comment on Box2D for the Wii! by thoduv</title>
		<link>http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/#comment-3204</link>
		<dc:creator>thoduv</dc:creator>
		<pubDate>Sat, 21 Jun 2008 16:39:41 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/#comment-3204</guid>
		<description>Why using fixed numbers on Wii ? It has hardware floats support !</description>
		<content:encoded><![CDATA[<p>Why using fixed numbers on Wii ? It has hardware floats support !</p>
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		<title>Comment on libntxm v0.1 - NitroTracker XM library alpha by sylvainulg</title>
		<link>http://blog.dev-scene.com/0xtob/2007/04/15/libntxm-v01-nitrotracker-xm-library-alpha/#comment-2272</link>
		<dc:creator>sylvainulg</dc:creator>
		<pubDate>Tue, 26 Feb 2008 16:03:25 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2007/04/15/libntxm-v01-nitrotracker-xm-library-alpha/#comment-2272</guid>
		<description>Hi there. Just to let you know i managed to use your library from my all-purpose-test-application on the DS. I then intend to port an S3M loader into your library and then start working on more effects (libmikmod will likely be my guide for implementing them ;)</description>
		<content:encoded><![CDATA[<p>Hi there. Just to let you know i managed to use your library from my all-purpose-test-application on the DS. I then intend to port an S3M loader into your library and then start working on more effects (libmikmod will likely be my guide for implementing them ;)</p>
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		<title>Comment on Pocket Physics v0.5 by 0xtob</title>
		<link>http://blog.dev-scene.com/0xtob/2008/02/21/pocket-physics-v05/#comment-2256</link>
		<dc:creator>0xtob</dc:creator>
		<pubDate>Sun, 24 Feb 2008 15:27:22 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2008/02/21/pocket-physics-v05/#comment-2256</guid>
		<description>How do you think this should work? I.e. how would you define forces and how would you trigger them? And what advantages would it have over the move tool?</description>
		<content:encoded><![CDATA[<p>How do you think this should work? I.e. how would you define forces and how would you trigger them? And what advantages would it have over the move tool?</p>
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		<title>Comment on Pocket Physics v0.5 by Ibrahim</title>
		<link>http://blog.dev-scene.com/0xtob/2008/02/21/pocket-physics-v05/#comment-2230</link>
		<dc:creator>Ibrahim</dc:creator>
		<pubDate>Fri, 22 Feb 2008 05:31:58 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2008/02/21/pocket-physics-v05/#comment-2230</guid>
		<description>Nice! This is awesome. To add on to this, could you later make it possible to just have a force act on something? I suppose I could just throw a ball into something else to act like a force, but it would be cool to have arbitrary invisible forces to start things moving.</description>
		<content:encoded><![CDATA[<p>Nice! This is awesome. To add on to this, could you later make it possible to just have a force act on something? I suppose I could just throw a ball into something else to act like a force, but it would be cool to have arbitrary invisible forces to start things moving.</p>
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		<title>Comment on Pocket Physics 0.4 by Ibrahim</title>
		<link>http://blog.dev-scene.com/0xtob/2008/02/07/pocket-physics-04/#comment-2096</link>
		<dc:creator>Ibrahim</dc:creator>
		<pubDate>Sat, 09 Feb 2008 03:55:37 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2008/02/07/pocket-physics-04/#comment-2096</guid>
		<description>Nice, that's amazing! This just keeps getting better and better. My friends love playing around with this.</description>
		<content:encoded><![CDATA[<p>Nice, that&#8217;s amazing! This just keeps getting better and better. My friends love playing around with this.</p>
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		<title>Comment on Pocket Physics 0.4 by Woodbin</title>
		<link>http://blog.dev-scene.com/0xtob/2008/02/07/pocket-physics-04/#comment-2089</link>
		<dc:creator>Woodbin</dc:creator>
		<pubDate>Fri, 08 Feb 2008 14:27:15 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2008/02/07/pocket-physics-04/#comment-2089</guid>
		<description>i found a bug - PP will freeze when you pin the red object only or tap it at first :'(</description>
		<content:encoded><![CDATA[<p>i found a bug - PP will freeze when you pin the red object only or tap it at first :&#8217;(</p>
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		<title>Comment on Pocket Physics 0.4 by Woodbin</title>
		<link>http://blog.dev-scene.com/0xtob/2008/02/07/pocket-physics-04/#comment-2088</link>
		<dc:creator>Woodbin</dc:creator>
		<pubDate>Fri, 08 Feb 2008 14:22:41 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2008/02/07/pocket-physics-04/#comment-2088</guid>
		<description>Greeeaaaat!!!! I tried the saving and it works perfectly! Great work as always 0xtob!</description>
		<content:encoded><![CDATA[<p>Greeeaaaat!!!! I tried the saving and it works perfectly! Great work as always 0xtob!</p>
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		<title>Comment on Pocket Physics v0.3 by Woodbin</title>
		<link>http://blog.dev-scene.com/0xtob/2008/01/27/pocket-physics-v03/#comment-2011</link>
		<dc:creator>Woodbin</dc:creator>
		<pubDate>Tue, 29 Jan 2008 19:05:59 +0000</pubDate>
		<guid>http://blog.dev-scene.com/0xtob/2008/01/27/pocket-physics-v03/#comment-2011</guid>
		<description>I will repeat that: Big cheers from Czech republic to you!!! :D</description>
		<content:encoded><![CDATA[<p>I will repeat that: Big cheers from Czech republic to you!!! :D</p>
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