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<channel>
	<title>0xtob's coding blog</title>
	<link>http://blog.dev-scene.com/0xtob</link>
	<description></description>
	<pubDate>Wed, 07 Oct 2009 19:41:34 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.2</generator>
	<language>en</language>
			<item>
		<title>NitroTracker, Pocket Physics both in the Top-10 of homebrew!</title>
		<link>http://blog.dev-scene.com/0xtob/2009/10/07/nitrotracker-pocket-physics-both-in-the-top-10-of-homebrew/</link>
		<comments>http://blog.dev-scene.com/0xtob/2009/10/07/nitrotracker-pocket-physics-both-in-the-top-10-of-homebrew/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 19:41:34 +0000</pubDate>
		<dc:creator>0xtob</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/0xtob/2009/10/07/nitrotracker-pocket-physics-both-in-the-top-10-of-homebrew/</guid>
		<description><![CDATA[r4revolutionds.co.uk ran a poll peoples&#8217; favorite DS homebrew, and I&#8217;m very happy that both NitroTracker and Pocket Physics scored Top-10 positions! A big thanks to everyone who voted for my stuff!
It&#8217;s really worth checking out the top-20 list! There&#8217;s some great stuff in there:

Places 20-19
Places 10-1

]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.r4revolutionds.co.uk/">r4revolutionds.co.uk</a> ran a poll peoples&#8217; favorite DS homebrew, and I&#8217;m very happy that both NitroTracker and Pocket Physics scored <a href="http://www.r4revolutionds.co.uk/world%E2%80%99s-top-10-nintendo-ds-homebrew-revealed-%E2%80%93-200-votes-500-won/">Top-10 positions</a>! A big thanks to everyone who voted for my stuff!</p>
<p>It&#8217;s really worth checking out the top-20 list! There&#8217;s some great stuff in there:</p>
<ul>
<li><a href="http://www.r4revolutionds.co.uk/top-20-nintendo-ds-homebrew-revealed/">Places 20-19</a></li>
<li><a href="http://www.r4revolutionds.co.uk/world%E2%80%99s-top-10-nintendo-ds-homebrew-revealed-%E2%80%93-200-votes-500-won/">Places 10-1</a></li>
</ul>
]]></content:encoded>
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		<item>
		<title>libDSMI 0.8 and MIDI Motion Machine for iPhone released!</title>
		<link>http://blog.dev-scene.com/0xtob/2009/02/21/libdsmi-08-and-midi-motion-machine-for-iphone-released/</link>
		<comments>http://blog.dev-scene.com/0xtob/2009/02/21/libdsmi-08-and-midi-motion-machine-for-iphone-released/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 16:23:27 +0000</pubDate>
		<dc:creator>0xtob</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/0xtob/2009/02/21/libdsmi-08-and-midi-motion-machine-for-iphone-released/</guid>
		<description><![CDATA[



TheRain has released the first version of the DSMI library for the iPhone! This library enables iPhone developers to create wireless MIDI controllers like xy-controllers, drum pads or keyboards! The iPhone applications can talk to any MIDI software on your computer through the DSMI server, making your iPhone a full-blown MIDI instrument! libDSMI for iPhone [...]]]></description>
			<content:encoded><![CDATA[<p align="center">
<img src='http://blog.dev-scene.com/0xtob/files/2009/02/dsmi_iphone1.jpg' alt='dsmi iphone' />
</p>
<p>
<a href="http://www.cmsoftwaredesigns.com">TheRain</a> has released the first version of the DSMI library for the iPhone! This library enables iPhone developers to create wireless MIDI controllers like xy-controllers, drum pads or keyboards! The iPhone applications can talk to any MIDI software on your computer through the DSMI server, making your iPhone a full-blown MIDI instrument! libDSMI for iPhone is available from the <a href="http://code.google.com/p/dsmi/downloads/list">downloads page</a>.
</p>
<p align="center">
<img src='http://blog.dev-scene.com/0xtob/files/2009/02/mmm_screenshot.jpg' alt='midi motion machine' /><br />
<br /><b>MIDI Motion Machine</b>
</p>
<p>
TheRain has also released an exciting new app called <a href="http://www.cmsoftwaredesigns.com/site/index.php?option=com_content&amp;view=article&amp;id=57&amp;Itemid=67">MIDI Motion Machine</a>, a tilt-based MIDI controller including 16 note trigger pads. The source code of a reduced free version of this app is available from the  <a href="http://code.google.com/p/dsmi/source/browse/">DSMI SVN</a>. This should help you get started writing your own iPhone MIDI apps in no time!<br />
You can get the commercial full application and the reduced free version (out soon) form the Apple AppStore. For more information on MIDI Motion Machine, check out the <a href="http://www.cmsoftwaredesigns.com/site/index.php?option=com_content&amp;view=article&amp;id=57&amp;Itemid=67">official site</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DSMI v3.0 out of beta, now hosted at Google Code, ported to the iPhone!</title>
		<link>http://blog.dev-scene.com/0xtob/2009/01/29/dsmi-v30-realease-now-hosted-at-google-code-ported-to-the-iphone/</link>
		<comments>http://blog.dev-scene.com/0xtob/2009/01/29/dsmi-v30-realease-now-hosted-at-google-code-ported-to-the-iphone/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 01:29:40 +0000</pubDate>
		<dc:creator>0xtob</dc:creator>
		
		<category><![CDATA[ds]]></category>

		<category><![CDATA[dsmidiwifi]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/0xtob/2009/01/29/dsmi-v30-realease-now-hosted-at-google-code-ported-to-the-iphone/</guid>
		<description><![CDATA[That&#8217;s right, a lot is happening with DSMI lately! I&#8217;ve ported libdsmi, KaosDS, PulseDS and DSMIDIKeyboard to the new libnds v1.3.1. This library introduces a lot of simplifications, making the code shorter and more readable. For developers, the libdsmi API has stayed the same, except that dsmi_setup_wifi_support is no longer necessary and has thus been [...]]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s right, a lot is happening with <a href="http://dsmi.tobw.net">DSMI</a> lately! I&#8217;ve ported libdsmi, KaosDS, PulseDS and DSMIDIKeyboard to the new libnds v1.3.1. This library introduces a lot of simplifications, making the code shorter and more readable. For developers, the libdsmi API has stayed the same, except that <strong>dsmi_setup_wifi_support</strong> is no longer necessary and has thus been removed. For end-users, nothing has changed.</p>
<p>To make collaboration easier, I set up a <a href="http://code.google.com/p/dsmi/">Google Code project for DSMI</a>, which is now the official place to download the library and applications. Google Code features a nice source browser so you can check out the source code more easily. Also, there is an issue tracker that you can use to inform us of bugs.</p>
<p>One more thing: <a href="http://www.cmsoftwaredesigns.com/site/">Collin Meyer</a> has ported DSMI to the iPhone and released the first DSMI-enabled iPhone application! <a href="http://www.cmsoftwaredesigns.com/site/index.php?option=com_content&amp;view=article&amp;id=49&amp;Itemid=59">iXY</a> is a Kaoss Pad style MIDI controller that lets you control your synth parameters or light effects with the touch of your fingers. iXY is available from the App Store for 99US cent / 79EUR cent. The library itself is work in progress and will be released soon, so everyone can write MIDI-enabled iPhone apps!</p>
<p><img src='http://blog.dev-scene.com/0xtob/files/2009/01/dsmi-diagram-white.jpg' alt='DSMI' /></p>
<p>It turns out DSMI keeps facing trouble regarding its name. It first started off as DSMIDIWiFi. After I added hardware MIDI support through the DSerial, the &#8220;WiFi&#8221; part of the name was no longer appropriate, so I changed the name to DSMI. I didn&#8217;t call it DSMIDI in order to avoid the name collision with Collin&#8217;s DSMIDI hardware hack. It turned out this was the right choice, because fishuyo came along and added OSC support which would have made the MIDI part of the name inappropriate anyway. Now that Collin has ported DSMI to the iPhone, the DS part of the name would have to go. Nevertheless, we decided on keeping the name in order to avoid confusion. If anyone has an idea for a new meaning of the DSMI acronym, please let us know :-)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DSMI v3.0 is out, supports OSC!</title>
		<link>http://blog.dev-scene.com/0xtob/2008/12/01/dsmi-v30-is-out-supports-osc/</link>
		<comments>http://blog.dev-scene.com/0xtob/2008/12/01/dsmi-v30-is-out-supports-osc/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 23:03:14 +0000</pubDate>
		<dc:creator>0xtob</dc:creator>
		
		<category><![CDATA[ds]]></category>

		<category><![CDATA[dsmidiwifi]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/0xtob/2008/12/01/dsmi-v30-is-out-supports-osc/</guid>
		<description><![CDATA[Thanks to Tim Wood (fishuyo) DSMI now supports the OpenSound Control (OSC) protocol!
OSC is an emerging standard for exchanging music control signals that is much more flexible and modern than MIDI. For example, OSC can directly communicate via network, so the PC-side DSMI server is not required.
fishuyo also made a nice demo of the new [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to Tim Wood (fishuyo) <a href="http://dsmi.tobw.net">DSMI</a> now supports the <a href="http://en.wikipedia.org/wiki/OpenSound_Control">OpenSound Control (OSC)</a> protocol!</p>
<p>OSC is an emerging standard for exchanging music control signals that is much more flexible and modern than MIDI. For example, OSC can directly communicate via network, so the PC-side DSMI server is not required.</p>
<p>fishuyo also made a nice <a href="http://dsmi.tobw.net/files/oscexample-v1.0.zip">demo</a> of the new OSC capabilities with a Kaoss pad and sliders. It comes with a <a href="http://puredata.info/">pd</a> patch that is a nice little synth. Check out the demo&#8217;s source code! OSC is really easy to add to your application. And it&#8217;s the future! So, <a href="http://dsmi.tobw.net/files/libdsmi-v3.0-beta.zip">get libdsmi v3.0 now</a>!</p>
]]></content:encoded>
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		<item>
		<title>NitroTracker v0.4 is out!</title>
		<link>http://blog.dev-scene.com/0xtob/2008/07/09/nitrotracker-v04-is-out/</link>
		<comments>http://blog.dev-scene.com/0xtob/2008/07/09/nitrotracker-v04-is-out/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 02:49:10 +0000</pubDate>
		<dc:creator>0xtob</dc:creator>
		
		<category><![CDATA[ds]]></category>

		<category><![CDATA[nitrotracker]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/0xtob/2008/07/09/nitrotracker-v04-is-out/</guid>
		<description><![CDATA[Ladies and Gentlemen!
NitroTracker v0.4 is finally here!

The main new features are:

Looping
Volume Envelopes
Loops
Multi-Sample Instruments
Looping

Minor improvements:

wav saving
free ram indicator
sample preview
the file browser remembers recent folders and files
improved xm player
volume column editing
sample panning
improved left handed mode
Read the full story here!
]]></description>
			<content:encoded><![CDATA[<p>Ladies and Gentlemen!</p>
<p><a href="http://nitrotracker.tobw.net">NitroTracker v0.4 is finally here!</a></p>
<p><img src='http://blog.dev-scene.com/0xtob/files/2008/07/nt04_interface.png' alt='NitroTracker v0.4 interface' /></p>
<p><strong>The main new features are:</strong></p>
<ul>
<li>Looping</p>
<li>Volume Envelopes
<li>Loops
<li>Multi-Sample Instruments
<li>Looping
</ul>
<p><strong>Minor improvements:</strong></p>
<ul>
<li>wav saving</p>
<li>free ram indicator
<li>sample preview
<li>the file browser remembers recent folders and files
<li>improved xm player
<li>volume column editing
<li>sample panning
<li>improved left handed mode</ul>
<p>Read the full story <a href="http://nitrotracker.tobw.net">here</a>!</p>
]]></content:encoded>
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		<item>
		<title>Box2D for the Wii!</title>
		<link>http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/</link>
		<comments>http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 21:49:39 +0000</pubDate>
		<dc:creator>0xtob</dc:creator>
		
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/0xtob/2008/06/19/box2d-for-the-wii/</guid>
		<description><![CDATA[
I am pleasantly surprised by how easy it is to get started with coding for the Wii! As a first little project, I ported the Box2D physics engine and made a little demo app called Box2DBalls (source included).
I think the Wiimote and Box2D play together very well. There are a lot of possibilities for fun [...]]]></description>
			<content:encoded><![CDATA[<p><a href='http://box2d.org' title='Box2D Logo'><img src='http://blog.dev-scene.com/0xtob/files/2008/06/box2d.png' alt='Box2D Logo' /></a></p>
<p>I am pleasantly surprised by how easy it is to get started with coding for the Wii! As a first little project, I ported the <a href="http://box2d.org/">Box2D</a> physics engine and made a little demo app called <a href="http://tobw.net/ds/box2dballs.zip">Box2DBalls</a> (source included).</p>
<p>I think the Wiimote and Box2D play together very well. There are a lot of possibilities for fun 2D physics games, so go make some! :)</p>
<p>Box2DBalls comes with source code. Check the Readme for instructions on compiling Box2D for Wii. It&#8217;s dead simple!</p>
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		<title>Share your Pocket Physics Sketches - Now with Flash!</title>
		<link>http://blog.dev-scene.com/0xtob/2008/04/26/share-your-pocket-physics-sketches-now-with-flash/</link>
		<comments>http://blog.dev-scene.com/0xtob/2008/04/26/share-your-pocket-physics-sketches-now-with-flash/#comments</comments>
		<pubDate>Sat, 26 Apr 2008 16:06:52 +0000</pubDate>
		<dc:creator>0xtob</dc:creator>
		
		<category><![CDATA[ds]]></category>

		<category><![CDATA[pocket physics]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/0xtob/2008/04/26/share-your-pocket-physics-sketches-now-with-flash/</guid>
		<description><![CDATA[Sh4wn is running return1.net/site/pp, which is a great place for sharing your Pocket Physics productions and for browsing though what others made. Recently, the interactive flash player by emeric was included in the site so you can now play back the sketches online and even interact with them! Accuracy is not 100% but I&#8217;m quite [...]]]></description>
			<content:encoded><![CDATA[<p>Sh4wn is running <a href="http://www.return1.net/site/pp">return1.net/site/pp</a>, which is a great place for sharing your Pocket Physics productions and for browsing though what others made. Recently, the interactive flash player by emeric was included in the site so you can now play back the sketches online and even interact with them! Accuracy is not 100% but I&#8217;m quite impressed how close it is.</p>
<p><img src='http://blog.dev-scene.com/0xtob/files/2008/04/pp-flash-player.png' alt='Pocket Physics Shing Site with Flash Player' /></p>
<p>Even if you don&#8217;t have Pocket Physics, do <a href="http://www.return1.net/site/pp">check out the site</a>. Thanks a lot to Sh4wn and emeric for their efforts!</p>
]]></content:encoded>
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		<item>
		<title>libntxm v0.2, now on Google Code, Coders wanted!</title>
		<link>http://blog.dev-scene.com/0xtob/2008/04/15/libntxm-v02-now-on-google-code-coders-wanted/</link>
		<comments>http://blog.dev-scene.com/0xtob/2008/04/15/libntxm-v02-now-on-google-code-coders-wanted/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 01:03:59 +0000</pubDate>
		<dc:creator>0xtob</dc:creator>
		
		<category><![CDATA[ds]]></category>

		<category><![CDATA[nitrotracker]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/0xtob/2008/04/15/libntxm-v02-now-on-google-code-coders-wanted/</guid>
		<description><![CDATA[For easier integration with NitroTracker, libntxm now includes editing functionality under the hood. There aren&#8217;t any changes for the end-user, except for maybe one or two new supported effects, so if you use libntxm 0.1 there is little reason to upgrade, but:
libntxm is now used as part of NitroTracker instead of being just a stripped [...]]]></description>
			<content:encoded><![CDATA[<p>For easier integration with NitroTracker, libntxm now includes editing functionality under the hood. There aren&#8217;t any changes for the end-user, except for maybe one or two new supported effects, so if you use libntxm 0.1 there is little reason to upgrade, <strong>but</strong>:</p>
<p>libntxm is now used as part of NitroTracker instead of being just a stripped down version of the NitroTracker arm7 code. Also, libntxm is now hosted on Google Code and has an SVN repository there. So, you can now easily add new features to libntxm, and I can integrate them into NitroTracker just via a simple &#8220;svn up&#8221;.</p>
<p><a href="http://code.google.com/p/libntxm/">libntxm project page on Google Code</a></p>
<p>Currently, I&#8217;m searching for someone who wants to implement support for loading / saving new file formats like .it, .s3m, etc. Also, .wav saving and .xi loading / saving would be useful. If you want to help out, please contact me!</p>
]]></content:encoded>
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		<item>
		<title>Pocket Physics 0.6</title>
		<link>http://blog.dev-scene.com/0xtob/2008/03/15/pocket-physics-06/</link>
		<comments>http://blog.dev-scene.com/0xtob/2008/03/15/pocket-physics-06/#comments</comments>
		<pubDate>Sat, 15 Mar 2008 20:18:10 +0000</pubDate>
		<dc:creator>0xtob</dc:creator>
		
		<category><![CDATA[ds]]></category>

		<category><![CDATA[pocket physics]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/0xtob/2008/03/15/pocket-physics-06/</guid>
		<description><![CDATA[After a lot of optimization and bugfixing work, I&#8217;m releasing
Pocket Physics 0.6!
In this version I focused on speed and stability, and I think it shows. If you compare the speed to the old version, you think up to now everything was in slow motion! There are no more spontaneous explosions and no other randomness. If [...]]]></description>
			<content:encoded><![CDATA[<p>After a lot of optimization and bugfixing work, I&#8217;m releasing</p>
<p><a href="http://tobw.net/index.php?cat_id=3&amp;project=Pocket+Physics">Pocket Physics 0.6</a>!</p>
<p>In this version I focused on speed and stability, and I think it shows. If you compare the speed to the old version, you think up to now everything was in slow motion! There are no more spontaneous explosions and no other randomness. If you restart the simulation, it will behave exactly like it did before. Also, it has become much more stable. In fact I cannot get it to crash any more! If you can, please tell me how!</p>
<p>Check it out! Although I didn&#8217;t add any new major features, I think this is a huge improvement!</p>
<p><img src='http://blog.dev-scene.com/0xtob/files/2008/03/ragdoll.png' alt='Pocket Physics Ragdoll' /> <img src='http://blog.dev-scene.com/0xtob/files/2008/03/triforce.png' alt='Pocket Physics Triforce' /></p>
<p>And if you haven&#8217;t already, check out these sites for some great examples of what people are doing with Pocket Physics like the ones above:<br />
<a href="http://pp.mnfu.com/">http://pp.mnfu.com/</a><br />
<a href="http://www.return1.net/site/pp">http://www.return1.net/site/pp</a></p>
]]></content:encoded>
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		<item>
		<title>Fixed point support officially added to Box2D 2.0 SVN!</title>
		<link>http://blog.dev-scene.com/0xtob/2008/03/15/fixed-point-support-officially-added-to-box2d-20-svn/</link>
		<comments>http://blog.dev-scene.com/0xtob/2008/03/15/fixed-point-support-officially-added-to-box2d-20-svn/#comments</comments>
		<pubDate>Sat, 15 Mar 2008 20:13:42 +0000</pubDate>
		<dc:creator>0xtob</dc:creator>
		
		<category><![CDATA[ds]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/0xtob/2008/03/15/fixed-point-support-officially-added-to-box2d-20-svn/</guid>
		<description><![CDATA[I&#8217;m happy to announce that fixed point math and the DS target are now officially supported in Box2D! So if you were using the fixed point patches before, you can now just check out the latest SVN version of Box2D. Check this thread for further updates! Huge thanks to Kavaler for his help with the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m happy to announce that fixed point math and the DS target are now officially supported in Box2D! So if you were using the fixed point patches before, you can now just <a href="http://sourceforge.net/svn/?group_id=205387">check out the latest SVN version</a> of Box2D. Check <a href="http://box2d.org/forum/viewtopic.php?f=3&amp;t=544">this thread</a> for further updates! Huge thanks to Kavaler for his help with the fixed point port!</p>
]]></content:encoded>
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