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	<title>Felix's DS site</title>
	<link>http://blog.dev-scene.com/felix</link>
	<description>Just another Dev-Scene Community Blogs weblog</description>
	<pubDate>Sat, 14 Jul 2007 10:43:21 +0000</pubDate>
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		<title>24ClockDS v0.5</title>
		<link>http://blog.dev-scene.com/felix/2007/07/13/9/</link>
		<comments>http://blog.dev-scene.com/felix/2007/07/13/9/#comments</comments>
		<pubDate>Sat, 14 Jul 2007 07:11:39 +0000</pubDate>
		<dc:creator>felix</dc:creator>
		
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/felix/2007/07/13/9/</guid>
		<description><![CDATA[The clock from the TV show 24, now on your DS! With realistic font and sound! It&#8217;s open source (GNU GPL v2), so modify as you wish.


Ported from 24 Konfabulator widget by Timo Graw. Idea from Darkflame.
Download 24ClockDS binary and source
Future improvements:

Better sound
Soft reset(couldn&#8217;t get it working&#8230;)
Alarm clock(Anyone know what would make a good alarm [...]]]></description>
			<content:encoded><![CDATA[<p>The clock from the TV show 24, now on your DS! With realistic font and sound! It&#8217;s open source (GNU GPL v2), so modify as you wish.</p>
<p><a href='http://blog.dev-scene.com/felix/files/2007/07/clipboard01.png' title='24ClockDS screenshot 1'><img src='http://blog.dev-scene.com/felix/files/2007/07/clipboard01.thumbnail.png' alt='59' /></a></p>
<p><a href='http://blog.dev-scene.com/felix/files/2007/07/clipboard02.png' title='24ClockDS screenshot 2'><img src='http://blog.dev-scene.com/felix/files/2007/07/clipboard02.thumbnail.png' alt='24ClockDS screenshot 2' /></a></p>
<p>Ported from 24 Konfabulator widget by Timo Graw. Idea from Darkflame.</p>
<p><a href='http://blog.dev-scene.com/felix/files/2007/07/24clockds.zip' title='24ClockDS binary and source'>Download 24ClockDS binary and source</a></p>
<p>Future improvements:</p>
<ul>
<li>Better sound</li>
<li>Soft reset(couldn&#8217;t get it working&#8230;)</li>
<li>Alarm clock(Anyone know what would make a good alarm sound?)</li>
</ul>
]]></content:encoded>
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		<title>Multitouch demo</title>
		<link>http://blog.dev-scene.com/felix/2007/06/10/multitouch-demo/</link>
		<comments>http://blog.dev-scene.com/felix/2007/06/10/multitouch-demo/#comments</comments>
		<pubDate>Sun, 10 Jun 2007 10:26:53 +0000</pubDate>
		<dc:creator>felix</dc:creator>
		
		<category><![CDATA[Release]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/felix/2007/06/10/multitouch-demo/</guid>
		<description><![CDATA[This program can detect if there is one or two styli on the touch screen.
Video

Taiko no Tatsujin DS will be released soon. In the arcade and PS2 versions, you hit the drum with one stick for small notes and both sticks for big notes. People kept on saying you can&#8217;t hit the DS with two [...]]]></description>
			<content:encoded><![CDATA[<p>This program can detect if there is one or two styli on the touch screen.<br />
<a href="http://www.youtube.com/watch?v=D6j8yT-Bhsc">Video</a></p>
<p><a href="http://en.wikipedia.org/wiki/Taiko_DS"><br />
Taiko no Tatsujin DS</a> will be released soon. In the arcade and PS2 versions, you hit the drum with one stick for small notes and both sticks for big notes. People kept on saying you can&#8217;t hit the DS with two styli, I wrote this to prove them wrong.</p>
<p>To use:<br />
First, press hard on the touch screen using one stylus and push A once to calibrate the system. (You can also use up and down to manually calibrate it.)<br />
Then try touching the screen with one or more styli.<br />
<code>if (Stylus.Held){<br />
	if (((touchX * touchZ2) / (64 * touchZ1) - touchX / 64) &lt; threshold){<br />
		//two styli<br />
	}else{<br />
		//one stylus<br />
	}<br />
}</code></p>
<p>This is probably a solution looking for a problem, can anyone think of a use for this code?</p>
<p>Thanks to <a href="http://mph.ath.cx/wp/?p=10">DynamicStability</a>.</p>
<p><a href="http://blog.dev-scene.com/felix/files/2007/06/multitouch.zip">multitouch.zip</a></p>
]]></content:encoded>
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		<title>DS poweroff program</title>
		<link>http://blog.dev-scene.com/felix/2007/06/10/ds-poweroff-program/</link>
		<comments>http://blog.dev-scene.com/felix/2007/06/10/ds-poweroff-program/#comments</comments>
		<pubDate>Sun, 10 Jun 2007 09:54:39 +0000</pubDate>
		<dc:creator>felix</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://blog.dev-scene.com/felix/2007/06/10/ds-poweroff-program/</guid>
		<description><![CDATA[This program switches off your DS. Yeah, that&#8217;s all to it. It was made after a request on the HKCC forum, where someone wanted to save wear and tear on the power button.
The important part is
IPC-&#62;aux &#124;= BIT(6);
on the ARM9.
Thanks to ThomasS
No copyright. Use, modify and distribute as you wish.
poweroff.zip
]]></description>
			<content:encoded><![CDATA[<p>This program switches off your DS. Yeah, that&#8217;s all to it. It was made after a request on the <a href="http://hacken.cc/bbs/viewthread.php?tid=146036">HKCC forum</a>, where someone wanted to save wear and tear on the power button.</p>
<p>The important part is<br />
<code>IPC-&gt;aux |= BIT(6);</code><br />
on the ARM9.</p>
<p>Thanks to <a href="http://forum.gbadev.org/viewtopic.php?p=128607#128607">ThomasS</a></p>
<p>No copyright. Use, modify and distribute as you wish.</p>
<p><a href="http://blog.dev-scene.com/felix/files/2007/06/poweroff.zip" class="attachmentlink">poweroff.zip</a></p>
]]></content:encoded>
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