Archive for January, 2007

tftpds 2.4 beta

Sunday, January 7th, 2007

I promised someone on the gbadev.org forum that I’d upload the latest source for tftpds. The problem is that I added a save system that seems to be buggy. I wanted to fix that before releasing the next version, but I cannot find the problem, and I prefer spending my free time on Tetattds right now. Therefore I’m releasing tftpds 2.4 beta. Note that this version might ruin the saves in all banks of your flashcart.

What’s new:

  • Added save system
  • Implemented “blocksize” option.
  • Rewrote code for booting programs. It’s much simpler now.
  • Disables wifi before booting
  • Fixed code so that it compiles with cvs version of libnds.

See readme for details on the new save system and blocksize option.

Also this actually still doesn’t compile with the latest libnds, but it does compile with the cvs version of libnds. Just change REG_POWERCNT to POWER_CR in boot9.cpp to fix this.

tftpds-2.4beta.zip

tftpds-2.4beta-src.zip

Music!

Sunday, January 7th, 2007

Jakob convinced one of his friends to provide music for Tetattds, and it sounds great! I actually think it’s better than the old Tetris Attack music, especially the “critical” music. Wait till you hear this.

For some reason the new music didn’t work i my port of libmikmod. It worked fine in the linux version of mikmod, but for some reason it crashed deep within library code that I had never touched. I was finally able to solve it by switching from “-O2″ to “-O1″ (lower optimization). A compiler bug?

The last thing needed for the new release is sound effects. The guy doing the music will take a shot at this as well, and if it is only half as good as the music it will be great.

There is so much new in the next release that I’ve decided we should call it 2.0 instead.

Progress towards Tetattds 1.3

Wednesday, January 3rd, 2007

We are still working on Tetattds, and version 1.3 is coming along slowly. The major new thing with the next version is the new graphics. I’ve made the new blocks and backgrounds myself so there are no copyright problems with them. This is one step towards removing things that originally was ripped from the snes version of Tetris Attack. We still need to find new music and sound effects though.

There are also some news in the gameplay department. Thomas has implemented support for the “Late Slip” technique (see this page for description).

Here are some images of the upcoming version:

Tetattds 1.3 menu screenshot Tetattds 1.3 ingame screenshot


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