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	<title>Comments on: Tetattds 2.0 released!</title>
	<link>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/</link>
	<description>Updates from the creators of tetattds and tftpds</description>
	<pubDate>Wed, 08 Oct 2008 10:07:35 +0000</pubDate>
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		<item>
		<title>By: sylvainulg</title>
		<link>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-291</link>
		<dc:creator>sylvainulg</dc:creator>
		<pubDate>Sat, 25 Aug 2007 05:48:38 +0000</pubDate>
		<guid>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-291</guid>
		<description>i gave it (finally) a try today. It looks like there's a tool "pimpmybmp" missing to build the sources on a fresh Devkitpro install (linux, ubuntu) 

Gonna google for that :P</description>
		<content:encoded><![CDATA[<p>i gave it (finally) a try today. It looks like there&#8217;s a tool &#8220;pimpmybmp&#8221; missing to build the sources on a fresh Devkitpro install (linux, ubuntu) </p>
<p>Gonna google for that <img src='http://blog.dev-scene.com/flatware/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
]]></content:encoded>
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	<item>
		<title>By: Sten Larsson</title>
		<link>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-109</link>
		<dc:creator>Sten Larsson</dc:creator>
		<pubDate>Sun, 22 Apr 2007 12:15:04 +0000</pubDate>
		<guid>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-109</guid>
		<description>Not unless somebody writes a wifi-lib that supports ad-hoc mode. Until that happens you need an access point to be able to play.</description>
		<content:encoded><![CDATA[<p>Not unless somebody writes a wifi-lib that supports ad-hoc mode. Until that happens you need an access point to be able to play.</p>
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		<title>By: Arides</title>
		<link>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-108</link>
		<dc:creator>Arides</dc:creator>
		<pubDate>Sun, 22 Apr 2007 11:45:52 +0000</pubDate>
		<guid>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-108</guid>
		<description>There will be a wireless versus mode?</description>
		<content:encoded><![CDATA[<p>There will be a wireless versus mode?</p>
]]></content:encoded>
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	<item>
		<title>By: Lowe</title>
		<link>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-107</link>
		<dc:creator>Lowe</dc:creator>
		<pubDate>Sat, 21 Apr 2007 23:32:08 +0000</pubDate>
		<guid>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-107</guid>
		<description>Tack.</description>
		<content:encoded><![CDATA[<p>Tack.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sten Larsson</title>
		<link>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-74</link>
		<dc:creator>Sten Larsson</dc:creator>
		<pubDate>Wed, 04 Apr 2007 06:00:54 +0000</pubDate>
		<guid>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-74</guid>
		<description>There are lots of ways of running it. Here are some links to get you started:
http://www.dev-scene.com/NDS/Homebrew_FAQ#What_do_I_need_to_run_Homebrew.3F
http://wiki.pocketheaven.com/DS_Homebrew
http://forum.gbadev.org/viewtopic.php?t=6574

There are also newer cards than mentioned there.</description>
		<content:encoded><![CDATA[<p>There are lots of ways of running it. Here are some links to get you started:<br />
<a href="http://www.dev-scene.com/NDS/Homebrew_FAQ#What_do_I_need_to_run_Homebrew.3F" rel="nofollow">http://www.dev-scene.com/NDS/Homebrew_FAQ#What_do_I_need_to_run_Homebrew.3F</a><br />
<a href="http://wiki.pocketheaven.com/DS_Homebrew" rel="nofollow">http://wiki.pocketheaven.com/DS_Homebrew</a><br />
<a href="http://forum.gbadev.org/viewtopic.php?t=6574" rel="nofollow">http://forum.gbadev.org/viewtopic.php?t=6574</a></p>
<p>There are also newer cards than mentioned there.</p>
]]></content:encoded>
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	<item>
		<title>By: Twilight</title>
		<link>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-73</link>
		<dc:creator>Twilight</dc:creator>
		<pubDate>Tue, 03 Apr 2007 23:42:07 +0000</pubDate>
		<guid>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-73</guid>
		<description>Thanks for making a fan made Tetris Attack game. I downloaded it but I have no idea how to play this game on my DS. There's no instructions on how to. Can anyone help me?</description>
		<content:encoded><![CDATA[<p>Thanks for making a fan made Tetris Attack game. I downloaded it but I have no idea how to play this game on my DS. There&#8217;s no instructions on how to. Can anyone help me?</p>
]]></content:encoded>
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	<item>
		<title>By: Sten Larsson</title>
		<link>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-44</link>
		<dc:creator>Sten Larsson</dc:creator>
		<pubDate>Wed, 28 Mar 2007 14:39:35 +0000</pubDate>
		<guid>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-44</guid>
		<description>It crashes sometimes, but I haven't been able to figure out when. I've never seen it in endless mode though.

About the other issue. It's like that in the original game if I remember correctly. The reason is that is takes a certain amount of time for the block to fall down, and the other blocks have already started popping.</description>
		<content:encoded><![CDATA[<p>It crashes sometimes, but I haven&#8217;t been able to figure out when. I&#8217;ve never seen it in endless mode though.</p>
<p>About the other issue. It&#8217;s like that in the original game if I remember correctly. The reason is that is takes a certain amount of time for the block to fall down, and the other blocks have already started popping.</p>
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	<item>
		<title>By: Menosferato</title>
		<link>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-43</link>
		<dc:creator>Menosferato</dc:creator>
		<pubDate>Wed, 28 Mar 2007 14:04:05 +0000</pubDate>
		<guid>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-43</guid>
		<description>"All my highscores seem to be screwed up like in the million digit range. Also when I try to play “Wifi Play”, I get this screen everytime:

r00: 0×00000000
r01: 0×000000c9
r02: 0×00000020
r03: 0×0000007e
r04: 0×020d6689
r05: 0×00000000
r06: 0×020ad240
r07: 0×0209b944
r08: 0×020ee740
r09: 0×00000000
r10: 0×00000000
r11: 0×00000000
r12: 0×020d6738
r13: 0×0b003c58
r14: 0×0202335b
r15: 0×02023364"


I got a similar bug once, while I was playing in endless mode. Not sure what happened, but it happened only once.... so...

One probably bug I got is this:
Imagine this block disposure, all blocks of same color (never mind the numbers):

            [4]
[1][2]   [3]

If I pull block number 3 to the left:

             [4]
[1][2][3]

block 4 will fall 

[1][2][3][4]

and ALL the blocks should disapear, but unfortunatly number will 4 remain.

 **  **  **  [4]

is that a real bug? or the original game does that too?
thanks</description>
		<content:encoded><![CDATA[<p>&#8220;All my highscores seem to be screwed up like in the million digit range. Also when I try to play “Wifi Play”, I get this screen everytime:</p>
<p>r00: 0×00000000<br />
r01: 0×000000c9<br />
r02: 0×00000020<br />
r03: 0×0000007e<br />
r04: 0×020d6689<br />
r05: 0×00000000<br />
r06: 0×020ad240<br />
r07: 0×0209b944<br />
r08: 0×020ee740<br />
r09: 0×00000000<br />
r10: 0×00000000<br />
r11: 0×00000000<br />
r12: 0×020d6738<br />
r13: 0×0b003c58<br />
r14: 0×0202335b<br />
r15: 0×02023364&#8243;</p>
<p>I got a similar bug once, while I was playing in endless mode. Not sure what happened, but it happened only once&#8230;. so&#8230;</p>
<p>One probably bug I got is this:<br />
Imagine this block disposure, all blocks of same color (never mind the numbers):</p>
<p>            [4]<br />
[1][2]   [3]</p>
<p>If I pull block number 3 to the left:</p>
<p>             [4]<br />
[1][2][3]</p>
<p>block 4 will fall </p>
<p>[1][2][3][4]</p>
<p>and ALL the blocks should disapear, but unfortunatly number will 4 remain.</p>
<p> **  **  **  [4]</p>
<p>is that a real bug? or the original game does that too?<br />
thanks</p>
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	<item>
		<title>By: Sudoku</title>
		<link>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-39</link>
		<dc:creator>Sudoku</dc:creator>
		<pubDate>Mon, 26 Mar 2007 11:37:38 +0000</pubDate>
		<guid>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-39</guid>
		<description>if you are into Sudoku you shall check out &lt;a href="http://www.kakurolive.com" rel="nofollow"&gt;Kakuro&lt;/a&gt; which is a new puzzle game that's getting popular lately :-)</description>
		<content:encoded><![CDATA[<p>if you are into Sudoku you shall check out <a href="http://www.kakurolive.com" rel="nofollow">Kakuro</a> which is a new puzzle game that&#8217;s getting popular lately <img src='http://blog.dev-scene.com/flatware/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
]]></content:encoded>
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	<item>
		<title>By: ndugu</title>
		<link>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-37</link>
		<dc:creator>ndugu</dc:creator>
		<pubDate>Fri, 09 Mar 2007 09:46:12 +0000</pubDate>
		<guid>http://blog.dev-scene.com/flatware/2007/02/22/tetattds-20-released/#comment-37</guid>
		<description>This looks amazing, i stumbled onto this site and must say your home brew skillz look quite sharp. Makes me want a DS hard.... Being a huge fan of tetris attack, i thought that others might want to know about "ultimate block party" for the psp. It's very similar to tetris attack, but instead of a [ ][ ] cursor, you have a 4x4 square that rotates clockwise or counter clockwise, makes it very interesting... Just thought i'd pass this along to fellow puzzle enthusiasts. And i'll be getting a ds soon just for this.</description>
		<content:encoded><![CDATA[<p>This looks amazing, i stumbled onto this site and must say your home brew skillz look quite sharp. Makes me want a DS hard&#8230;. Being a huge fan of tetris attack, i thought that others might want to know about &#8220;ultimate block party&#8221; for the psp. It&#8217;s very similar to tetris attack, but instead of a [ ][ ] cursor, you have a 4&#215;4 square that rotates clockwise or counter clockwise, makes it very interesting&#8230; Just thought i&#8217;d pass this along to fellow puzzle enthusiasts. And i&#8217;ll be getting a ds soon just for this.</p>
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