Archive for May, 2007

New bug fix release

Saturday, May 12th, 2007

Here’s a new release, alpha 2a. Mostly a bug fix release, and 1 new feature.

Fixed :

  • user created level selection behaves erratically
  • on briefing screen, robot spins too fast when text is written
  • *maybe fixed, couldn’t test* loading a savedgame crashes on certain cards
  • homing missile warning doesn’t show
  • buffer overflow possibly causing crash on briefing screen
  • select button unusable
  • invisible enemies still too visible
  • text overflow in briefing screens
  • remove quit option in main menu

New features :

  • option to disable weapon autoselection

Need more info :

2d objects half-stuck in walls
There’s probably nothing I can do about this because Descent didn’t use a zbuffer so anything that was drawn overwrote everything under it, and so by drawing 2d objects last one could ensure that they wouldn’t get clipped through walls. This is not possible on the DS as one cannot disable the zbuffer (do correct me if I’m wrong). Still, if someone can provide an exact location that this occurs, I’ll check if there’s something to be done.

dscent-bin2.zip

Have fun!

New release

Sunday, May 6th, 2007

Fixed (thanks to Caydr for reporting alot of those) :

  • Animated 2D objects were inverted
  • Animated 2D objects had artifacts
  • infinite turning when not using touchscreen (be sure to select ‘DS Pad only’)
  • invisible robots are now see-through
  • fixed loadgame menu not displaying all games (removed the savegame’s image)
  • fixed end level sequence not using the proper texture for the planet’s surface.
  • fixed end level sequence displaying cross hair.
  • fixed ‘misaligned twin grate’ problem.

New stuff :

  • New menu navigation scheme :
    • A - accepts
    • B - cancel
  • Customized menus for DS (removed joystick options, etc.)
  • New in-game menu
    • Allows access to options menu, load/save game and abort game
    • Enter using Start, freeing Select to be used
  • Can now use touchscreen keyboard to name savegames (oops)
  • Fully customizable HUD including user defined softkeys (see readme.txt)
  • Removed the multiplayer submenu (for now…)
  • Substantial speed increase in more visually complex levels.

dscent-bin1.zip

Have fun!

I’ve also added a donation page for those interested. All donations will be used to improve the game (ie. to add multiplayer, I need a second DS and card).

Edit : Yes, I’ve removed the minimap to further increase the framerate. However, it is easily reactived by adding a section similar to this in you .csk file :

[automap]
x=50
y=240
w=150
h=100
type=automap

New release!

Tuesday, May 1st, 2007

Here’s a new release :

  • Includes the fix for the palette.256 error
  • Touchscreen keyboard
  • Various little tweaks

dscent-bin.zip

I’ve also cleaned up my blog, I removed old test releases links to prevent confusion.


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