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	<title>Comments for kayvenm's blog</title>
	<link>http://blog.dev-scene.com/kayvenm</link>
	<description>Just another Dev-Scene Community Blogs weblog</description>
	<pubDate>Thu, 18 Mar 2010 16:07:24 +0000</pubDate>
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		<title>Comment on More bug fixes by Randolph</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-462</link>
		<dc:creator>Randolph</dc:creator>
		<pubDate>Mon, 03 Aug 2009 06:13:14 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-462</guid>
		<description>Daggone, I wish you'd pop back up Kayvenm. ( shoot, I at least hope nothing bad happened to you ) Went from a Datel Games N' Music on a DS Phat to an Acekard 2i on a DSi and started playing DScent again.. Been able to port the first level from Descent II to it and run it ( the textures are closest-match and the bots are all D1 of course )

I've seen people all over the net talk about this project here and there, but there doesn't seem to be any progress like the good ol' days. This is still IMHO the best homebrew project out there, and theres a lot of room for improvement!

One thing- to anybody that still checks up here and has the time... Most of this games problems come from hitting the memory ceiling, and that got me thinking.. The sound FX in Descent.PIG are 11KHz in the registered version, but if I recall (and thats a BIG if) were 8KHz in the shareware. Perhaps downsampling at least a few, if not all SFX could greatly increase stability?

....Well, at any rate- if anyone has picked up the torch on development on this and has made progress, let us know here! It'd sure beat googling around and searching forum after forum.</description>
		<content:encoded><![CDATA[<p>Daggone, I wish you&#8217;d pop back up Kayvenm. ( shoot, I at least hope nothing bad happened to you ) Went from a Datel Games N&#8217; Music on a DS Phat to an Acekard 2i on a DSi and started playing DScent again.. Been able to port the first level from Descent II to it and run it ( the textures are closest-match and the bots are all D1 of course )</p>
<p>I&#8217;ve seen people all over the net talk about this project here and there, but there doesn&#8217;t seem to be any progress like the good ol&#8217; days. This is still IMHO the best homebrew project out there, and theres a lot of room for improvement!</p>
<p>One thing- to anybody that still checks up here and has the time&#8230; Most of this games problems come from hitting the memory ceiling, and that got me thinking.. The sound FX in Descent.PIG are 11KHz in the registered version, but if I recall (and thats a BIG if) were 8KHz in the shareware. Perhaps downsampling at least a few, if not all SFX could greatly increase stability?</p>
<p>&#8230;.Well, at any rate- if anyone has picked up the torch on development on this and has made progress, let us know here! It&#8217;d sure beat googling around and searching forum after forum.</p>
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		<title>Comment on More bug fixes by Jesster</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-429</link>
		<dc:creator>Jesster</dc:creator>
		<pubDate>Mon, 02 Feb 2009 22:56:15 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-429</guid>
		<description>Any chance of updated source code for the latest build being posted?  I had to make some modifications to the Alpha 3 code to get Save games working on my Supercard.  I'd like to make the same changes to Alpha 4 so I can use the updated build.</description>
		<content:encoded><![CDATA[<p>Any chance of updated source code for the latest build being posted?  I had to make some modifications to the Alpha 3 code to get Save games working on my Supercard.  I&#8217;d like to make the same changes to Alpha 4 so I can use the updated build.</p>
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		<title>Comment on More bug fixes by Brian</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-361</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 16 Jun 2008 16:40:39 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-361</guid>
		<description>Is this project completely dead?  If so, please release the source, some of us might find the time to further work on this project.

-Brian</description>
		<content:encoded><![CDATA[<p>Is this project completely dead?  If so, please release the source, some of us might find the time to further work on this project.</p>
<p>-Brian</p>
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		<title>Comment on More bug fixes by Randolph</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-327</link>
		<dc:creator>Randolph</dc:creator>
		<pubDate>Sat, 22 Dec 2007 01:39:27 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-327</guid>
		<description>Good point, that school. It certainly would be nice if he decided to release the source code. I was thinking that myself but I don't have the coding skills to back it up. Its amazing how well this game works already! I remember running Descent on a 486 DX 50 with 4MB RAM and having to crank detail down... Full detail on a 4 MB DS [ obviously better CPU and HW video support but still.. ] is really impressive. I play it so much in my free time that I'd love to help in any way I could. Perhaps custom re-sized graphics for the main menu background and briefings could be made and utilized... etc.
As usual I'm getting ahead of myself, but... umm... yeah :)

Kayvenm: You made an extremely looong road trip to Canada much more bearable. Thanks, man!</description>
		<content:encoded><![CDATA[<p>Good point, that school. It certainly would be nice if he decided to release the source code. I was thinking that myself but I don&#8217;t have the coding skills to back it up. Its amazing how well this game works already! I remember running Descent on a 486 DX 50 with 4MB RAM and having to crank detail down&#8230; Full detail on a 4 MB DS [ obviously better CPU and HW video support but still.. ] is really impressive. I play it so much in my free time that I&#8217;d love to help in any way I could. Perhaps custom re-sized graphics for the main menu background and briefings could be made and utilized&#8230; etc.<br />
As usual I&#8217;m getting ahead of myself, but&#8230; umm&#8230; yeah <img src='http://blog.dev-scene.com/kayvenm/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Kayvenm: You made an extremely looong road trip to Canada much more bearable. Thanks, man!</p>
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		<title>Comment on More bug fixes by Brian</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-324</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 21 Dec 2007 17:37:05 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-324</guid>
		<description>He's probably in school, meaning he doesn't have time to work on this right now.

  kayvenm: If you don't intend to continue work on this, will you release the source for the latest version?  It would be another year or so until I had time, but I'd be willing to pick up the torch if you aren't going to have time.

-Brian</description>
		<content:encoded><![CDATA[<p>He&#8217;s probably in school, meaning he doesn&#8217;t have time to work on this right now.</p>
<p>  kayvenm: If you don&#8217;t intend to continue work on this, will you release the source for the latest version?  It would be another year or so until I had time, but I&#8217;d be willing to pick up the torch if you aren&#8217;t going to have time.</p>
<p>-Brian</p>
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		<title>Comment on More bug fixes by Randolph</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-322</link>
		<dc:creator>Randolph</dc:creator>
		<pubDate>Sun, 16 Dec 2007 05:33:02 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-322</guid>
		<description>I miss DScent :(</description>
		<content:encoded><![CDATA[<p>I miss DScent <img src='http://blog.dev-scene.com/kayvenm/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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		<title>Comment on More bug fixes by Ray</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-320</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Tue, 27 Nov 2007 05:24:54 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-320</guid>
		<description>Has this become a forgotten project?  Has ANY further development been done....even if it hasn't been released?

I mean, I'm starting to think crickets and tumbleweeds here and it makes me sad since I consider this game to be as good as anything produced "officially" on the DS.


It would be nice for kayvenm to say something.....anything, so at least we would know where things stand.</description>
		<content:encoded><![CDATA[<p>Has this become a forgotten project?  Has ANY further development been done&#8230;.even if it hasn&#8217;t been released?</p>
<p>I mean, I&#8217;m starting to think crickets and tumbleweeds here and it makes me sad since I consider this game to be as good as anything produced &#8220;officially&#8221; on the DS.</p>
<p>It would be nice for kayvenm to say something&#8230;..anything, so at least we would know where things stand.</p>
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		<title>Comment on More bug fixes by Randolph</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-299</link>
		<dc:creator>Randolph</dc:creator>
		<pubDate>Tue, 30 Oct 2007 04:31:10 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-299</guid>
		<description>I sure hope this effort is still alive... You've done such a great job so far. Its so good, that its hard not to ask when the next update will be every time I check back here. However, I'm sure you are a busy person like the rest of us ( well.. MOST of us, heh ) and since im not the ARM7 and ARM9 coding type, is there anyone here that could help out or does anyone know someone capable/possibly willing? Besides a few quirks/issues, this game is extremely playable as it is... I'd love to eventually map for it, and if we could cram the Descent II engine in to this machine eventually...

Yeah, I'm getting ahead of myself.

Anyways, hope to see more sometime. Peoples jaws drop when I show them what I'm running on MY DS :)</description>
		<content:encoded><![CDATA[<p>I sure hope this effort is still alive&#8230; You&#8217;ve done such a great job so far. Its so good, that its hard not to ask when the next update will be every time I check back here. However, I&#8217;m sure you are a busy person like the rest of us ( well.. MOST of us, heh ) and since im not the ARM7 and ARM9 coding type, is there anyone here that could help out or does anyone know someone capable/possibly willing? Besides a few quirks/issues, this game is extremely playable as it is&#8230; I&#8217;d love to eventually map for it, and if we could cram the Descent II engine in to this machine eventually&#8230;</p>
<p>Yeah, I&#8217;m getting ahead of myself.</p>
<p>Anyways, hope to see more sometime. Peoples jaws drop when I show them what I&#8217;m running on MY DS <img src='http://blog.dev-scene.com/kayvenm/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on More bug fixes by joe joe</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-284</link>
		<dc:creator>joe joe</dc:creator>
		<pubDate>Wed, 17 Oct 2007 10:09:41 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-284</guid>
		<description>Are we gonna see a DScent update any time soon?</description>
		<content:encoded><![CDATA[<p>Are we gonna see a DScent update any time soon?</p>
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		<title>Comment on More bug fixes by Randolph</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-267</link>
		<dc:creator>Randolph</dc:creator>
		<pubDate>Wed, 03 Oct 2007 16:01:12 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-267</guid>
		<description>Months straight, still have not had a single crash as long as i turn music all the way down... But I was wondering- any success loading custom missions? I have yet to successfully load even a small one without tanking into a red dump screen.</description>
		<content:encoded><![CDATA[<p>Months straight, still have not had a single crash as long as i turn music all the way down&#8230; But I was wondering- any success loading custom missions? I have yet to successfully load even a small one without tanking into a red dump screen.</p>
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