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	<title>Comments for kayvenm's blog</title>
	<link>http://blog.dev-scene.com/kayvenm</link>
	<description>Just another Dev-Scene Community Blogs weblog</description>
	<pubDate>Wed, 07 Jan 2009 16:59:13 +0000</pubDate>
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		<title>Comment on More bug fixes by Brian</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-361</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 16 Jun 2008 16:40:39 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-361</guid>
		<description>Is this project completely dead?  If so, please release the source, some of us might find the time to further work on this project.

-Brian</description>
		<content:encoded><![CDATA[<p>Is this project completely dead?  If so, please release the source, some of us might find the time to further work on this project.</p>
<p>-Brian</p>
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		<title>Comment on More bug fixes by Randolph</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-327</link>
		<dc:creator>Randolph</dc:creator>
		<pubDate>Sat, 22 Dec 2007 01:39:27 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-327</guid>
		<description>Good point, that school. It certainly would be nice if he decided to release the source code. I was thinking that myself but I don't have the coding skills to back it up. Its amazing how well this game works already! I remember running Descent on a 486 DX 50 with 4MB RAM and having to crank detail down... Full detail on a 4 MB DS [ obviously better CPU and HW video support but still.. ] is really impressive. I play it so much in my free time that I'd love to help in any way I could. Perhaps custom re-sized graphics for the main menu background and briefings could be made and utilized... etc.
As usual I'm getting ahead of myself, but... umm... yeah :)

Kayvenm: You made an extremely looong road trip to Canada much more bearable. Thanks, man!</description>
		<content:encoded><![CDATA[<p>Good point, that school. It certainly would be nice if he decided to release the source code. I was thinking that myself but I don&#8217;t have the coding skills to back it up. Its amazing how well this game works already! I remember running Descent on a 486 DX 50 with 4MB RAM and having to crank detail down&#8230; Full detail on a 4 MB DS [ obviously better CPU and HW video support but still.. ] is really impressive. I play it so much in my free time that I&#8217;d love to help in any way I could. Perhaps custom re-sized graphics for the main menu background and briefings could be made and utilized&#8230; etc.<br />
As usual I&#8217;m getting ahead of myself, but&#8230; umm&#8230; yeah <img src='http://blog.dev-scene.com/kayvenm/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Kayvenm: You made an extremely looong road trip to Canada much more bearable. Thanks, man!</p>
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		<title>Comment on More bug fixes by Brian</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-324</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Fri, 21 Dec 2007 17:37:05 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-324</guid>
		<description>He's probably in school, meaning he doesn't have time to work on this right now.

  kayvenm: If you don't intend to continue work on this, will you release the source for the latest version?  It would be another year or so until I had time, but I'd be willing to pick up the torch if you aren't going to have time.

-Brian</description>
		<content:encoded><![CDATA[<p>He&#8217;s probably in school, meaning he doesn&#8217;t have time to work on this right now.</p>
<p>  kayvenm: If you don&#8217;t intend to continue work on this, will you release the source for the latest version?  It would be another year or so until I had time, but I&#8217;d be willing to pick up the torch if you aren&#8217;t going to have time.</p>
<p>-Brian</p>
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		<title>Comment on More bug fixes by Randolph</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-322</link>
		<dc:creator>Randolph</dc:creator>
		<pubDate>Sun, 16 Dec 2007 05:33:02 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-322</guid>
		<description>I miss DScent :(</description>
		<content:encoded><![CDATA[<p>I miss DScent <img src='http://blog.dev-scene.com/kayvenm/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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		<title>Comment on More bug fixes by Ray</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-320</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Tue, 27 Nov 2007 05:24:54 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-320</guid>
		<description>Has this become a forgotten project?  Has ANY further development been done....even if it hasn't been released?

I mean, I'm starting to think crickets and tumbleweeds here and it makes me sad since I consider this game to be as good as anything produced "officially" on the DS.


It would be nice for kayvenm to say something.....anything, so at least we would know where things stand.</description>
		<content:encoded><![CDATA[<p>Has this become a forgotten project?  Has ANY further development been done&#8230;.even if it hasn&#8217;t been released?</p>
<p>I mean, I&#8217;m starting to think crickets and tumbleweeds here and it makes me sad since I consider this game to be as good as anything produced &#8220;officially&#8221; on the DS.</p>
<p>It would be nice for kayvenm to say something&#8230;..anything, so at least we would know where things stand.</p>
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		<title>Comment on More bug fixes by Randolph</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-299</link>
		<dc:creator>Randolph</dc:creator>
		<pubDate>Tue, 30 Oct 2007 04:31:10 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-299</guid>
		<description>I sure hope this effort is still alive... You've done such a great job so far. Its so good, that its hard not to ask when the next update will be every time I check back here. However, I'm sure you are a busy person like the rest of us ( well.. MOST of us, heh ) and since im not the ARM7 and ARM9 coding type, is there anyone here that could help out or does anyone know someone capable/possibly willing? Besides a few quirks/issues, this game is extremely playable as it is... I'd love to eventually map for it, and if we could cram the Descent II engine in to this machine eventually...

Yeah, I'm getting ahead of myself.

Anyways, hope to see more sometime. Peoples jaws drop when I show them what I'm running on MY DS :)</description>
		<content:encoded><![CDATA[<p>I sure hope this effort is still alive&#8230; You&#8217;ve done such a great job so far. Its so good, that its hard not to ask when the next update will be every time I check back here. However, I&#8217;m sure you are a busy person like the rest of us ( well.. MOST of us, heh ) and since im not the ARM7 and ARM9 coding type, is there anyone here that could help out or does anyone know someone capable/possibly willing? Besides a few quirks/issues, this game is extremely playable as it is&#8230; I&#8217;d love to eventually map for it, and if we could cram the Descent II engine in to this machine eventually&#8230;</p>
<p>Yeah, I&#8217;m getting ahead of myself.</p>
<p>Anyways, hope to see more sometime. Peoples jaws drop when I show them what I&#8217;m running on MY DS <img src='http://blog.dev-scene.com/kayvenm/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on More bug fixes by joe joe</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-284</link>
		<dc:creator>joe joe</dc:creator>
		<pubDate>Wed, 17 Oct 2007 10:09:41 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-284</guid>
		<description>Are we gonna see a DScent update any time soon?</description>
		<content:encoded><![CDATA[<p>Are we gonna see a DScent update any time soon?</p>
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		<title>Comment on More bug fixes by Randolph</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-267</link>
		<dc:creator>Randolph</dc:creator>
		<pubDate>Wed, 03 Oct 2007 16:01:12 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-267</guid>
		<description>Months straight, still have not had a single crash as long as i turn music all the way down... But I was wondering- any success loading custom missions? I have yet to successfully load even a small one without tanking into a red dump screen.</description>
		<content:encoded><![CDATA[<p>Months straight, still have not had a single crash as long as i turn music all the way down&#8230; But I was wondering- any success loading custom missions? I have yet to successfully load even a small one without tanking into a red dump screen.</p>
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		<title>Comment on More bug fixes by Caydr</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-246</link>
		<dc:creator>Caydr</dc:creator>
		<pubDate>Tue, 11 Sep 2007 01:10:51 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-246</guid>
		<description>Still getting:

"Error: Can't open file "

upon attempting to load level 15.</description>
		<content:encoded><![CDATA[<p>Still getting:</p>
<p>&#8220;Error: Can&#8217;t open file &#8221;</p>
<p>upon attempting to load level 15.</p>
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		<title>Comment on More bug fixes by Brian</title>
		<link>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-214</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Mon, 20 Aug 2007 18:53:27 +0000</pubDate>
		<guid>http://blog.dev-scene.com/kayvenm/2007/08/07/more-bug-fixes/#comment-214</guid>
		<description>On level 18, get the yellow key, move to the chamber adjacent to the blue key room.  Face the blue key room &#38; turn left, through this door &#38; continue straight through the yellow door.  Once in this room there's a cavern that leads to the red key.  The problem I ran into is: the entrance into the red key room from the room just inside the yellow door was blocked by a wall, but the texture on the wall was stretched in an odd fashion.  There was no way for me to reach the red key room.  I got stuck in the wall trying to get through, and had to restart, afterwhich I've been unsuccessful at reproducing this problem.</description>
		<content:encoded><![CDATA[<p>On level 18, get the yellow key, move to the chamber adjacent to the blue key room.  Face the blue key room &amp; turn left, through this door &amp; continue straight through the yellow door.  Once in this room there&#8217;s a cavern that leads to the red key.  The problem I ran into is: the entrance into the red key room from the room just inside the yellow door was blocked by a wall, but the texture on the wall was stretched in an odd fashion.  There was no way for me to reach the red key room.  I got stuck in the wall trying to get through, and had to restart, afterwhich I&#8217;ve been unsuccessful at reproducing this problem.</p>
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